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1. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Jenny Aakiwa Originally by: Herping yourDerp if u add minelayer we need a ship/module to clear mines... oh wait smartbombs. Well I remember proteus that could tank up to 750,000 ehp or higher... it could tank the...
- by Iella Tesla - at 2011.08.28 08:06:00
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2. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 30/07/2011 18:59:46 Originally by: David Fightmaster You probably just explained why CCP took the mines out the game in the first place. I think my reworking of the...
- by Iella Tesla - at 2011.08.27 08:54:00
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3. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Louis Stevenson It could work but only if you couldnt anchor minefield inside another one :) Even at a distance which ever field anchored and activated first would be set off by the other object in it's area. To make the...
- by Iella Tesla - at 2011.08.09 15:54:00
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4. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Louis Stevenson It could work but only if you couldnt anchor minefield inside another one :) That would cause the first to blow up and kill you.
- by Iella Tesla - at 2011.08.04 02:38:00
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5. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Wizlawz ahhh mines, i was around when you could use them, sadly never got the chance, i played X3 to get the hang of them. i would like to see some sort of mine implementation, maybe like 4-5 max or something to this effect...
- by Iella Tesla - at 2011.08.03 14:52:00
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6. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Though as I am to understand it, explained to me by someone with a better working knowledge of this stuff, adding almost anything will add lag to the servers in some way, so the best course of action would be to either not add anything, or try to ...
- by Iella Tesla - at 2011.08.01 15:12:00
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7. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Photon Ceray I agree that there should be some sort of mine fields. Just like in real war there are tactical environment modifications like mine field and trenches, so should there be in space. For the record, however, min...
- by Iella Tesla - at 2011.07.31 03:30:00
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8. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Rushnik Originally by: Iella Tesla Originally by: David Fightmaster You probably just explained why CCP took the mines out the game in the first place. You are probably right, but I still think they woul...
- by Iella Tesla - at 2011.07.29 08:15:00
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9. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: David Fightmaster You probably just explained why CCP took the mines out the game in the first place. You are probably right, but I still think they would be a welcome change up to nullsec.
- by Iella Tesla - at 2011.07.28 14:54:00
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10. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Rushnik Make your idea less vague with an application in the eve universe. They are meant to be used to defend gates, both allies and enemies will be hit with them, they can be anchored, targeted and destroyed as with...
- by Iella Tesla - at 2011.07.28 02:12:00
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11. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Mara Villoso Do you have any thoughts about the mine types I mentioned? Or is it AoE or nothing? If I understand it correctly, please keep in mind that I haven't played the game, but they sound an awful lot like laser to...
- by Iella Tesla - at 2011.07.27 02:43:00
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12. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Edited by: Iella Tesla on 26/07/2011 04:36:45 Originally by: Mara Villoso *sniffle* I guess I'm not part of the discussion. They'll never go for AoE mines. AoE is just too easy mode. Why not they go for AoE warp bubbles, it's th...
- by Iella Tesla - at 2011.07.26 04:36:00
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13. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Ejderdisi problem will be the minefields themselves. Think about it. You can literally spam a gate with 1000s of mines if you have like 100 minelaying hulls. Well actually you will drop like 10000s of mines if it can be done...
- by Iella Tesla - at 2011.07.25 16:04:00
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14. T2 POS idea - in Assembly Hall [original thread]
While there would need to be restrictions on it, having a deep space outpost would be a great idea. It would remove the need for so many safe spots and create the safe haven/home for more corps to move into lowsec. It would of course still be able...
- by Iella Tesla - at 2011.07.18 03:57:00
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15. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Does anyone think this is a bad idea? Any negative thoughts? Or am I so awesome that I balanced everything out before hand and came up with a great idea with few downsides?
- by Iella Tesla - at 2011.07.17 18:48:00
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16. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
The lag issue really bugged me, which is why I thought the minefield would be better than reintroducing individual mines. And with three sizes and three damage modes with in each size it would allow for greater customization of the defenses withou...
- by Iella Tesla - at 2011.07.15 05:51:00
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17. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Doctor Invictus Edited by: Doctor Invictus on 14/07/2011 11:11:51 I like the idea of mines, and this thread has kind of inspired me to tweak the concept. Instead of mines being a singular, one-shot AoE weapon with a give...
- by Iella Tesla - at 2011.07.14 14:23:00
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18. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Aries Aion I like the idea of mines, lets give them a detection range (30km for example) before they explode and a deployment range (35km apart) A cleaver pilot could set a maze around a gate and give his corp way points to ...
- by Iella Tesla - at 2011.07.14 07:51:00
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19. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Darek Castigatus Or maybe enhance destroyer hulls a little by giving them and only them the ability to use mine launchers, might give the class a bit of a shot in the arm. Anyway the basic idea is sound, would just be a mat...
- by Iella Tesla - at 2011.07.14 03:55:00
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20. [Proposal] Minefields, a new system - in Assembly Hall [original thread]
Originally by: Mystical Might Only in null-sec I presume? And will it be anchorable within jump distance of the gate? Because if so, I could see null-sec alliances insta-killing anything that jumps through a gate by anchoring these mine f...
- by Iella Tesla - at 2011.07.12 16:54:00
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